/* Copyright 2022 SkeletonKBD
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT_numpad_5x4( \
	K00, K01, K02, K03, \
	K10, K11, K12,      \
	K20, K21, K22, K13, \
	K30, K31, K32,      \
	K40,      K42, K33  \
) { \
	{ K00,   K01,   K02,   K03 },  \
	{ K10,   K11,   K12,   K13 },  \
	{ K20,   K21,   K22,   KC_NO },\
	{ K30,   K31,   K32,   K33 },  \
	{ K40,   KC_NO, K42,   KC_NO } \
}
